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17 de December de 2021
Learning Physics and Engagement through the Nivelamento Online Game during the COVID-19 Pandemic
29 de December de 2021Abstract
In this article, the effect of using the Nivelamento Online (NiO) game on the learning of Physics and engagement of two groups of university students during the COVID-19 pandemic was analyzed. Group 1 used the game to solve a series of Physics problems in the first week, while Group 2 solved the same challenges on Moodle. In the following week, the groups responded to a new set of problems but exchanged technological resources. The study collected usability data through the SUS questionnaire, engagement with the EGameFlow instrument, and student learning, motivation, and satisfaction in the student experience questionnaire. The results obtained show that the Nivelamento Online game provided satisfaction in the user experience and proved to be efficient as a tool for supporting non-face-to-face teaching, providing engagement to university students, as well as better results in learning, motivation, and satisfaction when compared to Moodle.
Keywords
Nivelamento Online game; educational games; engagement, Physics teaching; pandemic.
Article
Read the article below or on the website of the Journal of New Technologies in Education, CINTED-UFRGS.